Build worlds that perform with music

Without keyframing a single beat. Vizibeat turns music into full-scene animation inside Unreal Engine.

Used to animate shows for

      A kick driving the scene, straight off the waveform

      Built for music, built into Unreal.

      Vizibeat is a plugin that lives inside Unreal and animates your scene straight from the music. It's procedural: rather than keyframe a scene by hand, you set it up once and let it drive the animation for you. That setup is never locked in: reshape it in seconds, or point it at a new track and it keeps animating. The music performs, you direct.

      Debris blasting out from a red core

      Your whole scene, alive with the track

      Route any note, MIDI hit, or frequency band to any part of your scene to make it move. Lights, cameras, materials and particles can each follow a different part of the music.

      Building the graph, sped up

      The machinery's done.
      Go make it beautiful.

      Music-reactive logic comes ready-made as a node graph: a handful of meaningful controls up top, the math hidden underneath. You arrange the behavior you want and never open the hood.

      Notes drawn onto bars and beats

      You never lose your place in the song

      When you want an exact moment, place it on a timeline that counts in bars and beats instead of frames. Sketch it out, drum it in on a MIDI pad, or let Vizibeat create a first draft from the audio.

      Shards blooming inside a ruin

      Everything in Unreal,
      nothing owed per show

      Full 3D, from inputs to final render, without ever leaving Unreal. No signals piped in from TouchDesigner, no beat-synced render layers in After Effects, and no playback fee, because the show renders straight from your own project.

      • “A node-based system to map amplitude to light intensity has been the #1 thing I've wanted, and Vizibeat makes it incredibly easy. The moment I plugged in an audio file and it immediately synced, my jaw dropped.”

        Connor Campbell

        Digital Artist & Art Director · Travis Scott, Marshmello, Subtronics

      Lights are just the start. Animate everything.

      A single beat can melt a material, hurl objects around, and punch in the camera. You pull the crowd into a breathing, living world. Choose from 200+ controls, so nothing is off-limits. See everything you can move.

      Lights pulsing Lights
      Material dissolving Materials
      Camera move on a drop Cameras
      Character dancing in time Characters
      Particle burst on the drop Particles
      Objects scattering Objects
      Fog breathing with the track Fog & volumes
      Grade shifting on a hit Post process
      Hands on a controller, scene reacting

      Play your visuals like an instrument

      Wire your scene to the controller or desk you already play and it reacts the instant you move: push a fader and the whole scene leans with it. Busk a whole set the way you would a light show, and the same song lands differently every night. Play the room, not a video. See how you can perform live.

      • MIDI
      • DMX
      • OSC
      • Audio
      • Motion tracking
      • Gamepad

      The alternatives turn a creative problem into a technical one

      1. A curve editor buried under keys, one track's worth

        Keyframe by hand

        Shaping curves for every beat takes a week, and none of it survives to the next song.

      2. A Blueprint graph sprawling past the edges of the screen

        Code it yourself

        You lose weeks in Blueprints, debugging when you need to be directing.

      3. Untextured grey primitives, flat and unlit

        Switch to Notch or TouchDesigner

        You give up the 3D you came to Unreal for, then pay playback fees every show.

      Vizibeat keeps you directing

      From still to synced in seconds

      Faster animation means more gigs, more time to polish, and more nights that stay yours. Your first reactive scene is a few clicks away.

      • Finger-drum on a MIDI pad and record straight to notes. Capture the groove instead of guessing the timing.

      • Choose an audio file and it locks to Sequencer automatically.

      • Break a full mix into drums, bass, and vocals in one click, then map each to a different part of the scene.

      • Let Vizibeat estimate the tempo and every hit, then drop them into a Note Sequence so you start from a rough cut, not an empty timeline.

      • Point it at a mic, and your scene's already reacting. Tune it from there.

      Hands on MIDI pads
      Waveform locked to Sequencer
      Mix split into stems
      Detected hits on a timeline
      Mic in, scene moving
      • “Before, it took me five days to manually keyframe every light to a song's beat. With Vizibeat, it's hours.”

        John Paiz

        VJ & 3D Artist for Wooli

      • “Vizibeat cut so much time from keyframing in the sequencer. It's such a godsend.”

        Ray Elemento

        Creative Visual Director for Subtronics

      Build once, use everywhere

      Your work compounds. One procedural setup can power both a live tour and a pre-rendered music video: point it at a new song, a live feed, or MIDI, and the scene responds the same way. Only the inputs change.

      • Busk the show off a MIDI pad or lighting desk, or pre-render the same scene for timecode-locked playback.

      • Drive an LED volume or a live stage in real time, at the high frame rate a shoot needs. What you signed off in the editor is what plays on the wall.

      • Installations and XR spaces that answer to whatever is playing in the room. The space can react to the crowd as much as to the track.

      • Give the same setup a new track and the scene re-times to it. The single, the visualizer, and the teaser cuts all come out of one build instead of three.

      Go deeper on the parts you'll use most

      The practical stuff

      • Pipeline

        Runs as a plugin inside Unreal Engine 5 on Windows 11. Keep your assets, skills, and projects.

      • Licensing

        No per-show playback fees. Licensing is per editor seat, not per performance.

      • Getting started

        Try it free. Test Vizibeat on the Lite tier for as long as you need, then upgrade when you're ready. See plans.

      • Authorship

        No generative AI creations. Procedural and deeply controllable, created by you.

      Made with Vizibeat

      • “Vizibeat is an indispensable tool that's made creating visuals so much more enjoyable.”

        Alex Hooker

        3D Artist · John Summit, Tiësto, Post Malone

      Make music move

      Solo artists and VJs

      Download it and try the demo scenes within five minutes.

      Start free

      Studios and teams

      An edge your competitors don't have, on a tool artists already trust. Seats that scale with the project, work that moves between artists, and one place to manage it all.

      Book a studio demo