Motion Graphs
Motion Graphs shape how the music moves your 3D world. Route any note, hit, or frequency to any visual in your scene. No code and no Blueprints.
To sync your scene to a track, you can keyframe it by hand: every light, every material, every move, placed against the waveform.
It takes hundreds of keys, one at a time. And when you've got a new song, you start over.
You no longer move your scene one data point at a time. You build a graph: a living set of rules you can reshape at any moment. Wire it up left to right and watch the result the whole way. Change your mind, chase a better idea, push it further: Motion Graphs bend where a wall of keyframes would break.
Every part of the look is its own node, so a new direction just takes turning a knob, not rebuilding an animation curve. Try ten looks and keep the best, and turn revisions around in seconds.
Layered graphs driving one scene
Stack graphs as layers, each driving its own part of the scene. Ambitious looks stay legible instead of collapsing into a giant tangle.
Motion Graphs are always running in the editor, so the scene answers the moment you tweak a parameter or drop in a node. You don't even have to be in Play mode. Steer by what's in front of you instead of what you pictured.
“You go from being buried in manually keyframing beats to instantly having patterns synced to the instruments, vocals, and BPM of the song.”
Concert Visual Designer & Creative Director · Lady Gaga, SZA, 50 Cent
Rather try it than read about it? Start free.
Save yourself from busywork with bulk actions and keep focused on your vision. You can also reuse setups for new songs instead of reanimating.
Select a whole node of pins to wire them all in one drag.
Change your mind? Sever whole bundles of wires instantly.
Auto-tidy untangles a graph into a clean layout so it's instantly readable.
A graph directs the signal, not the song, so it isn't tied to one track. Point it at a new song, or a source like MIDI or a live feed, and your scene follows. Build a look once, reuse it instead of reanimating.
Just drag wires, let go, and select the next node you want.
Your go-to nodes are one key away.
“The ability to route 10 node output/inputs at once is really crazy.”
Digital Artist & Art Director · Travis Scott, Marshmello, Subtronics
Just connect nodes and watch your scene respond. Focus on design and direction.
Each node exposes a handful of meaningful parameters, never the machinery underneath.
Switch a layer between two graphs and the scene blends into the new one instead of cutting hard. It's all automatic.
Mute a node to preview the scene without it. Or dissolve it entirely and its wires heal straight through, so the animation never stops running.
Collapse the nodes behind an effect into one. Drop it into the next show's graph and it behaves the same way.
“Most visual artists see a node graph and immediately hear an alarm bell: this looks complicated. But Vizibeat’s Motion Graph nodes are so user-friendly it’s insane.”
Concert Visual Designer & Creative Director · Lady Gaga, SZA, 50 Cent
It takes an artist, not a technical specialist, so new people get productive in days and more of the team can take the work on.
When the setlist swaps or the track gets re-cut the night before, swap the input and the whole scene follows.
Collapse your studio's go-to setups into functions, then hand them to the whole team so every show gets built the same trusted way.
Layers, comments, and graph descriptions mean one artist can pick up where another left off.
Bake animation to Sequencer keyframes any department or studio can open without Vizibeat.
Used by the teams behind
Connect a few nodes and see how they move. Route your first signal in five minutes.
Running a studio or a team? Book a demo.