Parameters

They animate lights.
You animate everything.

Each parameter hands the music a single control. Wire it up and watch it move.

If you can see it, you can move it

  • A rig pulsing on the beat
    Lights Pulse the brightness, sweep the color, breathe a spotlight's cone open and shut.
  • A surface glowing and dissolving
    Materials Turn any surface into part of the show. Make it glow, dissolve, and shift color right on the beat.
  • Particles bursting on the drop
    Particles Swirl, burst, and shake them on the drop, then hold or cut them on cue.
  • A character dancing in time
    Skeletal Meshes Scrub, ramp, and trigger an animation, blend morph targets, and drive Control Rigs.
  • Runes flying in formation
    Objects Sweep a mesh across the room, spin it in time with the track, and pump its scale on every beat.
  • A cut between two angles
    Cameras Cut between angles, add a little shake, and pull focal length, aperture, and focus to the music.

200+

controls across your scene. Build exactly the look you have in your head, with no compromises.

Lights
Materials
Particles
Characters
Objects
Cameras
DMX
Post Process
Layouts
Splines
Audio
Material Parameter Collections
Decals
Blueprints
Motion Layers
Note Sequences
Level Sequences
Level Streaming
Geometry Caches
Heterogeneous Volumes
Text
Fog
Sky Atmosphere
Radial Forces
Thrusters
Wind
  • “At first I thought I’d mainly use Vizibeat for lighting. But the more I explored it, the more I realized it’s a complete creative tool that can control almost any exposed parameter.”

    John Paiz

    Touring VJ & Unreal Engine Artist · Wooli

Add anything in a single drag and drop

See something you want to animate? Pull it straight from your scene or Content Browser into Motion Graph.

A light dragged into a graph, controls listed

Wire a hundred objects in seconds

Nobody wants to connect a hundred lights one at a time. So don't.

  • Fifty lights pulsing as one

    Move as one

    Point a single signal at the whole group and they all pulse together.

  • The same fifty, each on its own part

    Or each its own

    Hand every object its own signal, so each one dances to a different piece of the track.

Used by the teams behind

    Get moving

    Drag a couple lights into Motion Graph and make them dance. Animate your first object in five minutes.

    Running a studio or a team? Book a demo.