Vizibeat turns music into full-scene Unreal Engine animation. Drive it live or compose it in advance, with no hand-keyframing required.
Building music-reactive visuals in Unreal has traditionally meant wrangling custom Blueprints and animating every beat by hand. Vizibeat replaces that with a music-native workflow: the music drives the scene, and the artist shapes how it responds. Every setup is procedural, so one project can headline a live show, render out as a polished music video, and come back ready for the next track instead of being rebuilt from scratch.
Vizibeat is made for 3D artists, touring VJs, and live-event designers. Anyone building music-reactive visuals who's tired of hand-keyframing every beat drop.
Vizibeat is already driving visuals seen on major stages, for artists including Kygo, Backstreet Boys, Kehlani, Excision, Mötley Crüe, Koe Wetzel, Kill the Noise, and Trivecta, and at venues from Coachella to Red Rocks to the Nederlander Theatre.
“Before, it took me five days to manually keyframe every light to a song's beat. With Vizibeat, it's hours. Controlling a scene with Vizibeat feels like playing along with the band or DJ.”
John Paiz, VJ & 3D Artist for Wooli
“Vizibeat cut so much time from keyframing in the sequencer. It is such a godsend.”
Ray Elemento, Creative Visual Director for Subtronics
“Most visual artists see a node graph and immediately hear an alarm bell: this looks complicated. But Vizibeat’s Motion Graph nodes are so user-friendly it’s insane. You go from being buried in manually keyframing beats against a waveform to dragging every light in your scene into the editor, wiring them to dynamic nodes, and instantly having patterns synced to the instruments, vocals, and BPM of the song.”
Ricky Runfola, Concert Visual Designer & Creative Director (Lady Gaga, SZA, 50 Cent)
“Vizibeat is an indispensable tool that’s made creating visuals so much more enjoyable.”
Alex Hooker, 3D artist (John Summit, Tiesto, Post Malone)
“A node-based system to map amplitude to light intensity has been the #1 thing I've wanted, and Vizibeat makes it incredibly easy. The moment I plugged in an audio file and it immediately synced in the sequencer, my jaw dropped. This is everything I've always wanted.”
Connor Campbell, Digital Artist & Art Director (Travis Scott, Marshmello, Subtronics)
Andrea Carver is a 3D technical artist who has spent a decade building reactive, real-time visuals in Unreal Engine, the kind of work Vizibeat is built to accelerate. Across games, live performance, and VR, their procedural systems and custom tools have appeared on Broadway, the Met, the Hollywood Bowl, and in award-winning VR films. Vizibeat is their tool, built solo.
“I want to craft explosive 3D visuals for music, with real complexity and scale. But getting there in Unreal used to mean lost nights wiring up custom Blueprints for every project, fighting the tool instead of making art. Artistry should come first. I knew I wasn’t the only one stuck there, and Unreal needed a music-native workflow to make it possible. So I built one. Now I stay focused on how movement feels, which rhythms to highlight, and how a scene builds emotion, not technical systems. I get to be an artist.”
Andrea Carver, Founder & Developer
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