Motion Graphs

From a week of keyframing
to an afternoon of play.

Motion Graphs shape how the music moves your 3D world. Route any note, hit, or frequency to any visual in your scene. No code and no Blueprints.

Waveform buried in hand-placed keys

Keyframing drowns you in busywork

To sync your scene to a track, you can keyframe it by hand: every light, every material, every move, placed against the waveform.

It takes hundreds of keys, one at a time. And when you've got a new song, you start over.

Going procedural frees your creativity

You no longer move your scene one data point at a time. You build a graph: a living set of rules you can reshape at any moment. Wire it up left to right and watch the result the whole way. Change your mind, chase a better idea, push it further: Motion Graphs bend where a wall of keyframes would break.

One graph, ten different looks

Experiment for next to nothing

Every part of the look is its own node, so a new direction just takes turning a knob, not rebuilding an animation curve. Try ten looks and keep the best, and turn revisions around in seconds.

Stacked Motion Graph layers each driving its own part of a scene Layered graphs driving one scene

Dream bigger, without the mess

Stack graphs as layers, each driving its own part of the scene. Ambitious looks stay legible instead of collapsing into a giant tangle.

A knob turn, the scene answering live

Iterate in real time

Motion Graphs are always running in the editor, so the scene answers the moment you tweak a parameter or drop in a node. You don't even have to be in Play mode. Steer by what's in front of you instead of what you pictured.

  • “You go from being buried in manually keyframing beats to instantly having patterns synced to the instruments, vocals, and BPM of the song.”

    Ricky Runfola

    Concert Visual Designer & Creative Director · Lady Gaga, SZA, 50 Cent

Rather try it than read about it? Start free.

Build fast, stay flexible

Save yourself from busywork with bulk actions and keep focused on your vision. You can also reuse setups for new songs instead of reanimating.

  • Select a whole node of pins to wire them all in one drag.

  • Change your mind? Sever whole bundles of wires instantly.

  • Auto-tidy untangles a graph into a clean layout so it's instantly readable.

  • A graph directs the signal, not the song, so it isn't tied to one track. Point it at a new song, or a source like MIDI or a live feed, and your scene follows. Build a look once, reuse it instead of reanimating.

  • Just drag wires, let go, and select the next node you want.

  • Your go-to nodes are one key away.

A fan of pins mid-drag
A bundle of wires cut at once
A tangle snapping into a clean layout
Audio, MIDI and notes on the same graph
Wire released, node lands wired
Node appearing under the cursor
  • “The ability to route 10 node output/inputs at once is really crazy.”

    Connor Campbell

    Digital Artist & Art Director · Travis Scott, Marshmello, Subtronics

No Blueprints. No code. No engineering.

Just connect nodes and watch your scene respond. Focus on design and direction.

  • Each node exposes a handful of meaningful parameters, never the machinery underneath.

  • Switch a layer between two graphs and the scene blends into the new one instead of cutting hard. It's all automatic.

  • Mute a node to preview the scene without it. Or dissolve it entirely and its wires heal straight through, so the animation never stops running.

  • Collapse the nodes behind an effect into one. Drop it into the next show's graph and it behaves the same way.

A node's handful of knobs
One graph blending into another
Muted node, signal flowing through
A cluster folded into one node
  • “Most visual artists see a node graph and immediately hear an alarm bell: this looks complicated. But Vizibeat’s Motion Graph nodes are so user-friendly it’s insane.”

    Ricky Runfola

    Concert Visual Designer & Creative Director · Lady Gaga, SZA, 50 Cent

Give your team an edge you can rely on

  • A shorter on-ramp

    It takes an artist, not a technical specialist, so new people get productive in days and more of the team can take the work on.

  • Re-point, don't rebuild

    When the setlist swaps or the track gets re-cut the night before, swap the input and the whole scene follows.

  • Build once, share everywhere

    Collapse your studio's go-to setups into functions, then hand them to the whole team so every show gets built the same trusted way.

  • Readable by the next person

    Layers, comments, and graph descriptions mean one artist can pick up where another left off.

  • No lock-in

    Bake animation to Sequencer keyframes any department or studio can open without Vizibeat.

Used by the teams behind

    Get procedural

    Connect a few nodes and see how they move. Route your first signal in five minutes.

    Running a studio or a team? Book a demo.