Advanced Blueprint Animations

You can create more intricate animations and save on setup time using Blueprints.

Animator nodes like Light or Static Mesh are great for one-off, simple setups. They’re fast to set up and give you direct control over key properties. The downside is that your setups aren’t very reusable. If you’re animating each element individually, it can be tedious constantly setting up lights, materials, particles, and more.

Using Blueprints, you can create prefabricated visual assets. Inside those prefabs, you can create Custom Motions ready to run inside Motion Graphs. Set up a Motion in Blueprints once, use it in Motion Graphs unlimited times. Building a library of interactive assets frees you from managing the minutia of individual elements.

*Some Marketplace/3rd party Blueprints may not be compatible with Vizibeat. If they modify visual properties somewhere in their Tick function, they may override Vizibeat animations. Instead of directly animating properties, you may resolve conflicts by animating exposed Blueprint variables with Custom Motions.